RizomUV Virtual Spaces takes back all this background and comes with major improvements.Īn ever-evolving unfolding algorithm that's been around since 2005Īutomatically cut and segment different kinds of meshes Since 2004, Unfold3D legacy has taken its place in major VFX studios, AAA games companies and animation studios all over the world thanks to its famous unfold feature and its intuitive UI. If symmetry is enabled, and if your model is symmetric, the generated seam network will also be. This character model has been cut in a single mouse click using the new Hierarchical Autoseams feature. This feature, looks for the simpler seam line network that open your mesh without segmenting it into several separated parts. New packaging algorithm which highly utilizes UV space on a whole new level, at blistering speed After being unfolded, you'll get the well-known flattened shape like the one below. Massive mesh pack (+80000 islands, +700k polygons), packed in less than 15 seconds. Island's holes and concave areas are filled recursivelly by smaller islands so that all the UV space is efficiently used. RizomUV Virtual Spaces loads and saves OBJ and FBX files. Material's polygons groups, smoothing's polygons groups, and polygons groups, are loaded, exploited, and re-exported.
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